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Bio

I am a Computer Games developer / Games Designer, I focus on Level design and building audio & Lighting systems within games. In my audio design I take a procedural approach to ensure almost limitless variations of sound are produced, so audio never feels dull or repetative. In my level design I take time to think about the small details knowing together they form a bigger richer, more believable scene and environment.

My lighting is always tailored to the scene so as to match its theme perfectly, ensuring that shadows arent to harsh or soft. This is nearly always coupled with some post-processing to ensure the colours that are wanted from the scene really come through and pop.

Get in Touch

South Wales

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